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Downloadable Content and Web Stores: The Future of Game and Software Distribution


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Downloadable Content and Web Stores: The Future of Game and Software Distribution


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We are now living at the information age where automation and digitalization is continually being innovated and will soon infiltrate the major mainstream medias. The first one to support such move is the software and gaming industry with the shift to online content distribution and merchandising.

Popular video game giants Nintendo, Sony, and Microsoft have implemented such technology by offering byte size and small games through their individual content distribution networks with Nintendo having the Wii Shop Channel, Microsoft has Live Marketplace, and Sony has the PlayStation Network. By purchasing redeemable cards from accredited stores and incorporating them into one's game account, anyone can shop any game title at the comforts off their home at their own convenience.

It is not just the gaming industry that cashes in on such technological advancement as the internet is the first to offer such services via e-commerce websites and browser-based web stores. Mobile devices aren't to be left out with this profit driving system. some of these mobile service providers are Apple's iDevices, BlackBerry, Nexus, Nokia, Sony Erricson and many more.

If technology's ultimate goal is to simplify man's life, then it won't be long before it come to a complete fruition now that everything seems to be just a click away.

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Tags: • merchandisingservice providersmobile devicesplaystation networkvideo gameonline contentgaming industrysoftware distributionwii shop channelgamesdistributioncontentdownloadable content


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